I will say a little bit about the gameplay but as the focus of the game seems to be on sound, the interface is very simple. The game is 3rd person side scroller. To navigate, the player simply double taps or holds down where they want the character to move. This seems to be the best approach for iOS games. Instead of tediously trying to move around with an over complicated interface, the player can physically interact with the virtual world and explore it effortlessly. Because of this, the player can simply admire the sound when moving from point A to point B. There is also combat in the game which adds a sense of excitement and diversity. To engage in combat, you must tilt your divice portrait ways to prompt the Scythian to draw their sword. There is a simple block and melee approach to the combat system. The player must generally hold up their shield with the click of an icon to block incoming attacks. Once the enemy tires, the player must then seize the opportunity and hit the sword icon. There are slightly more complex boss like sequences which involve deflecting the enemies trajectory weapons with the sword and also timing a tap of the shield to block special attacks. Some of these sequences correspond with the tempo of the music, emphasising this link with sound and visuals.
In conclusion, what I have enjoyed most so far about the game is the generally dynamic gaming experience. Through sound, there are points where you feel soothed and at ease, and then with a minor score introduced, you suddenly find you are tense with a sense of peril. There are very static moments where time is spend figuring out puzzles, and then there are contrasting moments of excitement when an enemy engages you in combat. There is a maintained link between visuals and sound, you almost feel like as the player you have a role in the music. This is an ideal approach for a platform which in my view requires a uniquely simply interface, and also specialises in music and sound.