Unity Web Player | Terrain_2
« created with Unity »
Notice that the ship is positioned straight as oppose to tilted. I liked how the model looked upright and believe that I would have had difficulty achieving a tilt whilst having the tentacles grounded. As the carrier is supposed to be living, perhaps having it tilted would make it appear dead and lifeless, instead, we can imagine the pod is made of more flexible matter and has been able to stabilise itself after impact. This level was also test played by peers in a final crit. From the crit I gained some helpful suggestions. I did consider leaving the tentacles unmapped to save time. It was suggested however that textures on the tentacles would benefit the model greatly as a whole. Another interesting idea was to have the tentacles somehow animated. This is an idea that I will definitely be considering to signify that my space craft is living. Two important elements I still must consider are both sound design and bump/specular mapping. The mapping will add more depth and realism to my assets, and I have already talked about the importance of sound on a previous post looking at 'iOS gaming.'