As well as this, we produced a simple swinging pendulum. We used a similar process of adding in the key frames. This time however we used the graph editor to add a sense of a hang at the top of each directional swing. This made the animation look much more smooth and realistic. Again at this point this point I was finding the process fairly steady and nice to follow. Here is the first swinging pendulum:
This next exercise was where the process became difficult and confusing. We were next given the task (still following a tutorial) to animate a second swinging pendulum with joints. I will begin by showing a screen shot of the finished graph editor:
Finally, we followed instructions on how to create a CV curve, giving our objects a motion path. As I produced this at home and didn't have my truck model on my external hard drive, I created a quick and simply vehicle model to travel along the track. This techniques was fairly simple to follow and I was very interested by the quickness of the process. I believe this technique could be very handy for smooth flowing objects such as vehicles or objects that hover, but perhaps would not work quiet as well with a walking animation as there is a constant smooth gliding tempo which could look un-realistic. Here is the finished animation:
So far I still believe there are fundamental elements I find difficult to understand, the graph editor being one. I do feel however I am beginning to grasp basic modelling fundamentals, which could obviously still be expanded on. I have though, acquired a student version of Maya on my personal computer and plan on experimenting with modelling and animation to build on my understanding of the fundamental tools within the software.