Here is a screen shot of the graph editor showing the curves, each time growing slightly shorter and not as high as the last:
I like the over emphasised cartoon-like bounce using the squash deformer. It is perhaps something I will incorporate in my character animation in the very near future.
Building further on our understanding of Maya, we also looked at the Hypershade tool. I added a football texture to the ball and a grass textured plane for the ball to bounce on. I also experimented with lighting briefly, which is not visible in the following play blast:
Looking deeper in to the Hypershade tool, we also tried some UV mapping. I found this stone paving image from a google search and used it to create the texture for a cube. here is the jpeg net: