Showing posts with label Super. Show all posts
Showing posts with label Super. Show all posts

Wednesday, 16 May 2012

Super Brothers: Sword & Sworcery

For my previous module, I was conducting some research on iOS gaming and came across 'Sword & Sworcery.' What interested me was its apparent focus on sound and narrative, which is an area I have explored during my first year. I decided to purchase the app on my ipod touch and have been playing the game now for a few days. I have not yet completed the game so this post is more of a reflection on my experience so far, and whether it has lived up to the hype in my opinion.

The narrative of the game is fairly light hearted and easy to follow, still, it offers great immersive gameplay. You play as a 'Scythian' who's travels lead to a cave containing a book called the 'Megatome.' When the book is taken the statue which was holding it comes to life and dark clouds spread across the land. There are a few memorable characters in the game. The awoken statue becomes a memorable villain, stalking you through your quest. There is 'girl,' who you meet at the start of your quest along with 'Loggerfella' who opens he gate to access the road to 'Mingi Taw' and assist you on your travels. This is the road which leads you to the Meagtome. There is also the dog 'Dogafella' who is a trusted companion. An omniscient character named 'The Archetype' narrates the story and gives the player hints. Humorously, the Megatome is able to read and store the thoughts of other characters. This feature also unlocks hints to help the story unfold.

After cloud spreads across the land. Girl speaks of 'Sylvan Sprite' sightings. She suggests that perhaps by sending them up in to the sky, the storm could be calmed. At this point I will begin discussing one of the key elements of the game, the sound. Throughout the game, there is a theme of music. The game consists of sessions where the player progresses through the story. The quest is symbolised as being a vinyl record, side A being the main world and side B being the dreamworld which plays a role in the main quest. To awaken the Sprites, the player is taught a song. Each time a sprite is located, the player must enter this song mode, where the sound becomes spacey and soothing. Whilst in this mode, the player must solve puzzles built into the environment to unlock the sprite and then send it up in to the sky. The majority of the puzzles rely on locating points within the area which trigger sounds. The sounds must then be triggered in the correct order, meaning many of the puzzles are combination based. As points are triggered, beautiful melodic choir sounds build up which is an element I found really captivating. Once the sequence is figured out and activated in smooth progression, each trigger creates a musical scale, which results in very soothing harmonies. The game contains many embracing stereo sounds. The music itself is very dynamic and offers as much to the gameplay as the visuals. I often find myself absorbed in the sound, really driving the quest and keeping me keen to venture on further. Here is the harmonious song which plays when summoning the Sylvan Sprites:




I will say a little bit about the gameplay but as the focus of the game seems to be on sound, the interface is very simple. The game is 3rd person side scroller. To navigate, the player simply double taps or holds down where they want the character to move. This seems to be the best approach for iOS games. Instead of tediously trying to move around with an over complicated interface, the player can physically interact with the virtual world and explore it effortlessly. Because of this, the player can simply admire the sound when moving from point A to point B. There is also combat in the game which adds a sense of excitement and diversity. To engage in combat, you must tilt your divice portrait ways to prompt the Scythian to draw their sword. There is a simple block and melee approach to the combat system. The player must generally hold up their shield with the click of an icon to block incoming attacks. Once the enemy tires, the player must then seize the opportunity and hit the sword icon. There are slightly more complex boss like sequences which involve deflecting the enemies trajectory weapons with the sword and also timing a tap of the shield to block special attacks. Some of these sequences correspond with the tempo of the music, emphasising this link with sound and visuals.


In conclusion, what I have enjoyed most so far about the game is the generally dynamic gaming experience. Through sound, there are points where you feel soothed and at ease, and then with a minor score introduced, you suddenly find you are tense with a sense of peril. There are very static moments where time is spend figuring out puzzles, and then there are contrasting moments of excitement when an enemy engages you in combat. There is a maintained link between visuals and sound, you almost feel like as the player you have a role in the music. This is an ideal approach for a platform which in my view requires a uniquely simply interface, and also specialises in music and sound.

Saturday, 12 May 2012

Super 8 Review



Being a fan of the 'LOST' television series, I was keen to check out J. J. Abrams' latest Science fiction feature. 'Super 8' is movie which follows a young group of friends filming a low budget movie to be entered in a film festival. When shooting a scene at midnight in the local train station, the group witness a horrific train crash. The crash is the result of a car driving on to the tracks, which turns out to have been steered by an old school teacher who warns the young teenagers never to speak of the incident. The teens notice hundreds of peculiar looking cubes have been scattered from the cargo, and the military soon arrive to remove these strange objects from the scene. Following the incident, electrical equipment begins to vanish as well as local people. It seems that a beastly alien is responsible for these disappearances. We later find out from the protagonist 'Joe', who is a model train collector, that the carriages of the train belonged to the airforce, and from the school teacher 'Dr.Woodward,' that this violent creature is simply misunderstood. The crash turns out to have been an attempt by Woodward to free the creature from captivity and interrogation. The peculiar cubes are alien material from the creatures's craft which it wishes to rebuild and leave for home. The Military will not allow this to happen, wishing to hold the creature and learn more about its technologies. Because of the hostile experiences with our race, the alien has been forced to see us as enemies. This knowledge has been gained through a telepathic connection with Dr. Woodward, which happens when contact is made with the Alien. This same phenomenon later subdues the creature, when it makes contact with the innocent Joe. From the materials it has collected, the alien eventually reconstructs its ship and leaves earth.


When reviewing films, I always like to discuss the underlined themes as I believe this is essential in connecting with the story. We have a clear romantic plot line with main character Joe and the popular girl Alice, who stars in the zombie flick the boys are creating. Alice sees through Joe's shy exterior and sympathises with the loss of his mother in a gruesome industrial accident. Joe and his Father 'Deputy Jack Lamb,' mourn Joe's mothers death, which is a heart felt theme throughout. Through this theme of loss and mourning, we also receive the lesson of forgiveness. We learn that Alice's father 'Louis Dainard' was drunk on the day of the accident, meaning Joe's mother had to fill in for his shift. This causes Deputy Jack to resent the man. Later the two men head back in to their home town to rescue their children, who have headed back in to the evacuated town to rescue their friend Alice. At point Jack forgives Dainard and acknowledges that the whole incident was just an unfortunate accident. This theme of forgiveness and understanding carries on over to the creature's scenario, where it learns that not all humans are hostile.


Another strong theme is of home movie production and the creative ventures of bright enthusiastic young minds. Significantly, the movie is set in 1979, where the movie takes its title from the super 8 film format which the boys shoot their zombie flick on. Perhaps Abrams is paying homage to his earlier years of finding alternate forms of creative entertainment. Today, it seems we live in a lazy generation where everything is presented in front of us via the internet. We can watch video content on demand and listen to an enormous playlist of albums on 'Spotify.' We can record live television, on top of having access to hundreds of channels. We socialise with our friends via online networking sites whilst sharing our activities, what we have watched online, what music we are listening to. Super 8 shares with us a simpler time of utilising the human imagination as oppose to sitting at a computer and having ideas fed to us online. I am reminded of the documentary 'Zombie Girl: The Movie,' which documents a young canadian girl attempting to create a feature length zombie movie titled 'Pathogen.' Although what you are shown of the end result is in parts amateurish, the project generated lots of buzz as the girl showed creative promise for the future. Perhaps Abrams shared this fascination with film production in his youth. At the end of 'Super 8,' we are shown the finished zombie flick as the credits run.


Overall, the film wasn't really what I expected. From what I remember of the trailer, I imagined more of a supernatural epic as oppose to a monster feature. Also, from my experience with 'LOST' I was expecting richer and more unexpected character developments. Although there was some substance to help relate to the protagonist and the people close to him, there was nothing really original within the plot. We had the quiet quiet kid falling for the popular girl, the quiet kid suffering some sort of trauma making him shy and misunderstood. I was reminded of Peter Parker of the Spiderman franchise and the loss of his beloved Uncle Ben, as well as his relationship with Mary Jane.


Overall, I would give the film 6 out of 10.