Project Title : The
Boiler Room
Broad Audience :
Mature
Mood / Atmosphere :
Tense, scary, peculiar sounds, macabre
Scene Description
The main aim will be to produce an environment which tells
the narrative through sound. The player will navigate through an old boiler
room with maintenance lift at the rear and a large central boiler. Copper pipes
will run through the room, creating banging sounds and releasing bursts of
steam. The scene will also have a damp atmosphere, with dripping sounds where
the pipes are leaking. The boiler itself will give a deep mechanical hum. The
player will also be able to hear the ghost that inhabits the space. The player
will explore the space during daytime, although this will not really affect the
dark enclosed atmosphere.
Time of Day : Daytime INTERIOR
Explanation /
Backstory of Scene :
The location will be a functioning hotel boiler room. This
means the space will still be rich with sound. Because of peculiar occurrences,
staff generally avoid the boiler room, meaning the interior is rusted and
deprived of maintenance. This also means the room has been generally unchanged
since the 1980s when a horrific accident took place. Set in the modern day, the
player is investigating this boiler room as part of plumbing contract. There
are rumours that one of the old caretakers was involved in an accident with the
large central boiler which was swept under the carpet by the hotel owners to
avoid bad publicity. Staff who have descended in to the boiler have spoke of
strange sounds and faint voices. The voices are those of the old caretaker who still
haunts the space.
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