Hi, my name is Andy Bailey and I am currently studying Digital film, Games and Animation at Leeds College of Art. I am primarily interest in conceptual art for games but I am also enjoying learning about various other medias (Film Production, 3D Modelling and Animation). Please feel free to comment and give feedback. Constructive criticism is much appreciated :)
Wednesday, 16 May 2012
Boiler Room Floor Plan
I have produced a floor plan which shows how sound will be placed around the room. I want this ghosts presence to really be felt, therefore I have included footsteps and some kind of vocal indication (groan, scream). There are also sounds to really help create the boiler room setting such as banging pipes, the humming boiler itself and dripping sounds. The next step for me now is to create a very simplistic environment in Maya to be exported into Unity. The blocking out phase in Unity isn't necessary as the level itself will be very simple anyway, and also, the sound is the most important element here. A quick maya mockup should be enough and then I am on with placing the sounds:
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