As you can see from the video, with the kick animation the ball now takes off at the moment of contact. I have also added more weight to the ball as it drops out of sight. I have also pulled out the tangents to add more weight to the ball as it bounces in to the shot on the second clip. Finally, I worked on improving the squash animation where the large beach ball crushes my Lego man. I simply inserted new key frames on the y axis in the graph editor to add extra bounces. The first attempt contain too many bounces, which made the ball loose its weight. In the end, I ended up using the single quick bounce that was suggested during the crit. The result is a ball that appears heavy, yet does not stop too suddenly at impact.
Hi, my name is Andy Bailey and I am currently studying Digital film, Games and Animation at Leeds College of Art. I am primarily interest in conceptual art for games but I am also enjoying learning about various other medias (Film Production, 3D Modelling and Animation). Please feel free to comment and give feedback. Constructive criticism is much appreciated :)
Wednesday, 8 February 2012
Revized Animations
I made a previous post about the final crit we had recently. In response to some of the comments I received, I have revized some of my Maya animations. Here is a short reel showing the improvements:
As you can see from the video, with the kick animation the ball now takes off at the moment of contact. I have also added more weight to the ball as it drops out of sight. I have also pulled out the tangents to add more weight to the ball as it bounces in to the shot on the second clip. Finally, I worked on improving the squash animation where the large beach ball crushes my Lego man. I simply inserted new key frames on the y axis in the graph editor to add extra bounces. The first attempt contain too many bounces, which made the ball loose its weight. In the end, I ended up using the single quick bounce that was suggested during the crit. The result is a ball that appears heavy, yet does not stop too suddenly at impact.
As you can see from the video, with the kick animation the ball now takes off at the moment of contact. I have also added more weight to the ball as it drops out of sight. I have also pulled out the tangents to add more weight to the ball as it bounces in to the shot on the second clip. Finally, I worked on improving the squash animation where the large beach ball crushes my Lego man. I simply inserted new key frames on the y axis in the graph editor to add extra bounces. The first attempt contain too many bounces, which made the ball loose its weight. In the end, I ended up using the single quick bounce that was suggested during the crit. The result is a ball that appears heavy, yet does not stop too suddenly at impact.
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